Showing posts with label hero's quest. Show all posts
Showing posts with label hero's quest. Show all posts

Friday, April 10, 2015

Mass Intelligent TV and the Age of the Disposable Hero--Valar Morghulis

The word out there—at least according to The Economist Group—is that “smart is the new cool”. John Parker of Intelligent Life (sister magazine to The Economist) posits that, “in its appetite for culture, the world is wising up more than it is dumbing down.” Parker suggests in his article “The Age of Mass Intelligence” (Intelligent Life, 2008) that this apparent increase in the “mass intelligent” can be seen in the growing appeal of museums, blockbuster exhibitions, literary festivals, and operas. What he fails to mention is how the increased sales of good literature translate into actual reading and synthesis.
According to Susan Jacoby, scholar and author of The Age of American Unreason, Parker’s article exemplifies a culture-as-commodity perspective: “If we are going to more literary festivals graced with celebrities and greased with abundant alcohol, if we are spending freely in the museum shops of world capitals and if we are willing to give Anna Karenina a try because Oprah Winfrey has conferred her imprimatur on Tolstoy and his doomed heroine, why, we must be getting smarter.” Ultimately, adds Jacoby,It is not a question of whether people read Dickens and Tolstoy, as opposed to Dan Brown and Barbara Cartland, but whether they read anything longer than the text bites that constitute "reading" on the web. I place the word in quotation marks because most of us are engaged online not in uninterrupted traditional reading but in a vulture-like swoop to gather tidbits of information.” Jacoby describes Parker’s phrase, “appetite for culture”, as not only allegorical but as symptomatic of a growing culture of addictions. Culture commoditized; something to be consumed, digested and excreted as opposed to experienced, processed and enlightened by.
“The defining phenomenon of our society during the past three decades has been the triumph of video over print culture in general, and of shorter blocks of text over longer, reflective articles. This process began in old-fashioned print media and has reached its apotheosis on the Internet,” says Jacoby.
Evidence undeniably shows that more people are being exposed to aspects of culture. Computers and now smartphones have created an “instantly accessible” information-rich society.  Eighty-five percent of young adults are smartphone owners, who use their mobile devices in a host of information seeking and transaction. A majority of smartphone owners use their phone to follow breaking news and share local events—as they happen. Buckminster Fuller observed that human knowledge doubled every century until 1900; by the end of World War II it was doubling every 25 years. It now doubles every 13 months.
Does this reflect a genuine rise in “mass intelligence” or does it simply demonstrate better marketing and an improvement by society in absorbing packaged information?

Mass Intelligent TV and the Age of the Disposable Hero (with apologies to those of you who
currently enjoy Game of Thrones)
Like a gestalt barometer of a culture, the story narrative reflects upon and expresses humanity’s artistic soul. The stories of a culture convey its values and qualities. And, ultimately, they carry a culture through its own evolution.
Emily Gardner of the Economist Group contends that HBO’s immensely popular medieval fantasy Game of Thrones, with its complex character plotlines, intrigue, and elegant world-building, exemplifies a rising “mass intelligent”, coined by Economist CEO Andrew Rashbass to describe a rise in the ‘nerdy’, smarter more discerning TV viewer.  Granted, the TV series, based on George R.R. Martin’s fantasy/horror book series A Song of Ice and Fire, contains intelligent characters with depth (superbly played by an accomplished cast), and some of the best world-building ever shown on TV. However, Game of Thrones also drowns these with copious graphic scenes of mutilations, dismemberments, flailing, crucifixions, castrations, beheadings and random axes in heads—not to mention ceremonious displays of these various parts. The script, though intelligent at times, is fraught with misanthropic voyeurism that borders on sociopathic. Heroes and villains alike are unceremoniously tortured, flayed alive, dismembered and worse—with no recourse for transcendence or redemption.
The producers defend the graphic brutality of Game of Thrones with the assertion that it is not a Disneyesque fairytale version of the world; rather, they meant to capture the gritty reality of the world. however, as Internet commenter Todd Geist wrote, “Game of Thrones is very compelling. But so is a train wreck.”
Good fiction—unlike a reality show—tells a purposeful story with fictional characters who play a purposeful role—usually in a journey of change and a story arc based on a meaningful theme. This doesn’t have to entail a happy ending, but it does include meaning and fulfillment—even if only for its audience. Without a meaningful arc, a character (and its empathizing viewer) remains unfulfilled. When too many heroic characters are subjected to such an abrupt ending (with their arc unfulfilled), the viewer will distrust the narrative and distance herself. Reluctant to invest in any heroic character, she becomes less story-participant and more distant-onlooker. The narrative arc, once collapsed, naturally gives way to the thrill-seeking pattern of the addict, anticipating the next thrill. Moreover, when theme-carrying characters fail to prevail, this puts into question the very theme they carry, further disassociating the viewer. This is best represented by the Stark family of Winterfell, who are all but destroyed by the second season of the show.

According to Tom Gualtieri of Salon, in the land of Westeros naivety is punished and cunning is more valuable than honor. “The Red Wedding, like so much that happens to the Starks, makes integrity seem like naiveté,” says Gualtieri. “The Starks’ belief in honor is a noble trait which impairs their judgment, blinding them to the treachery of others.” Gualtieri’s cynical assessment demonstrates how Game of Thrones has strayed from its initial story promise by making its theme-carrying heroes disposable.
With Season Five of Game of Thrones poised to simulcast to 170 countries on April 12, news feeds scramble with teasers to whet the unruly addiction of fans, gripped by the frenzy of the “game”.
Game of Thrones may indeed epitomize the concept of a rising “mass intelligence” with its intriguing, compact bite-sized subplots and disposable heroes. The “mass intelligent” culture prizes information over understanding and knowledge over wisdom. We empower our smartphones with an attention we fail to bestow on our friends. We are a sensory-deprived culture, addicted to piece-meal thrills and sensationalism to carry us through our otherwise meaningless days. We obsess over but dare not empathize with the disposable heroes of our stories. Our TV programs increasingly feature the gritty anti-hero (or even villain) as main protagonist. A growing discussion among those who study story challenges the Jungian-Campbell archetypal narrative of change and transcendence and favors alternative plot structures with no hero, no goals, and no achievement. “Reality shows” and fiction narrative increasingly blur as we enter the ‘zero narrative’ “Age of Mass Intelligence”.

The hero is dead, long live the hero! 




Nina Munteanu is an ecologist and internationally published author of novels, short stories and essays. She coaches writers and teaches writing at George Brown College and the University of Toronto. For more about Nina’s coaching & workshops visit www.ninamunteanu.me. Visit www.ninamunteanu.ca for more about her writing.

Wednesday, November 2, 2011

The Hero’s Journey: Part One, the Hero & the Journey

All stories consist of … common structural elements found universally in myths, fairy tales, dreams, and movies. They are known collectively as The Hero’s Journey — Christopher Vogler, “The Writer’s Journey: Mythic Structure for Writers”

“The Hero’s Journey” myth follows the three-act structure of the ancient Greek play, handed down to us thousands of years ago. Drawn from the depth psychology of Swiss psychologist Carl Jung and the scholar and mythologist Joseph Campbell, author of The Hero with a Thousand Faces, it duplicates the steps of the “Rite of Passage” and is a process of self-discovery and self-integration.

The Power of Myth & Archetype

Campbell recognized that myths weren’t just abstract theories or quaint ancient beliefs but practical models for understanding how to live. Ultimately, the Hero’s Journey is the soul’s search for “home”. It is a journey of transformation we all take, in some form. This is why the Hero’s Journey model for writing is so relevant and why it appeals to all readers.

Jung proposed that symbols appear to us when there is a need to express what thought cannot think or what is only divined or felt. Jung discovered reoccurring symbols among differing peoples and cultures, unaffected by time and space. He described these shared symbols as archetypes: irrepressible, unconscious, pre-existing forms of the psyche. Joseph Campbell suggested that these mythic images lay at the depth of the unconscious where humans are no longer distinct individuals, where our minds widen and merge into the mind of humankind. Where we are all the same.

The Hero’s Journey in Storytelling

Compelling stories resonate with the universal truths of metaphor within the consciousness of humanity. According to Joseph Campbell this involves an open mind and a certain amount of humility; and giving oneself to the story...not unlike the hero who gives her life to something larger than herself: "Anyone writing a creative work knows that you yield yourself, and the book talks to you and builds itself....you become the carrier of something that is given to you from … the Muses or God. This is no fancy, it is a fact. Since the inspiration comes from the unconscious, and since the unconscious minds of the people of any single small society have much in common, what the shaman or seer [or artist] brings forth is something that is waiting to be brought forth in everyone.” I call this tapping into the universal truth where metaphor lives. A story comes alive when these two resonate.

Vogler suggested that using the principles of myth, helps “create a masterful story that is dramatic, entertaining, and psychologically true.”

The Hero and the Journey

Heroes are agents of change on a quest. The hero is the ultimate altruist, sacrificing her life for the greater good. She is warrior and lover who slays the dragon of the status quo, so to speak. She enacts the ultimate in sacrifice in her quest to change the world (and/or herself). The hero’s task has always been to bring new life to an ailing culture, says Carol S. Pearson, author of The Hero Within. Julia Cameron reiterates this in her book, The Artist’s Way, when she describes the concept of art as a healing journey (not just for the individual but for a culture). This is because the writer/artist changes society by changing themselves.

Campbell describes a 12-step journey of the hero within 3-acts and influenced by five major archetypes (herald, mentor, threshold guardian, trickster, shadow and shapeshifter). Our hero starts her journey in Act 1 — in the Ordinary World — and will eventually separate from the Ordinary World in Act 2— entering the Special World, where she will transform through her many challenges. In Act 3, she re-enters the Ordinary World, changed, with her gift to the world. I’ll go into more detail about how you integrate other archetypes and the steps of the journey in “storytelling” in Parts 2 and 3 of this series.

For now, let’s concentrate on our hero and what her journey means to her. She begins her quest with one giant step. How does she do it? How does she muster up the courage and resolution to proceed (often against all odds) on a journey that promises only challenge and hardship. She does so because our hero, whether she realizes it or not, has faith in her quest (even if she may not have faith in herself).

In some versions of the Holy Grail quest, relates Pearson, the hero reaches a huge chasm with no apparent way to get across to the Grail castle. The space is too great for him to jump across. Then he remembers the Grail teaching that instructs him to step out in faith. As he puts one foot out into the abyss, a bridge magically appears and he is saved. Anyone who has left a job, school, one’s home town, or a relationship has stepped out into that abyss, separating them from the familiar world they’ve known.

Just as “the knights of King Arthur’s Round Table set off to seek the Holy Grail,” says Mary Henderson, author of StarWars: The Magic of Myth, “the great figures of every major religion have each gone on a ‘vision quest’, from Moses’ journey to the mountain, to Jesus’ time in the desert, Muhammad’s mediations in the mountain cave, and Buddha’s search for enlightenment that ended under the Bodhi tree.” The journey, and the abyss, is often not a physical adventure, adds Henderson, but a spiritual one, “as the hero moves from ignorance and innocence to experience and enlightenment.”


Here are the 12 steps of the Hero’s Journey:

ACT ONE: Separation

• Ordinary World
• Call to Adventure
• Refusal of the Call
• Meeting with the Mentor
• Crossing the Threshold

ACT TWO: Initiation & Transformation

• Tests, Allies, Enemies
• Approach to the Innermost Cave
• Ordeal (Abyss)
• Reward/Seizing the Sword (Transformation and Revelation)

ACT THREE: the Return

• The Road Block
• Resurrection / Atonement
• Return with the Elixor

I’ll talk about these in more detail and show you some examples in Part Three of my Hero’s Journey series. Stay tuned for “The Hero’s Journey—Part Two, Archetypes” next week.

I teach an online course in “The Hero’s Journey” through my educational website, http://www.ninamunteanu.me/.

Recommended Reading:

• Cameron, Julia. 1992. The Artist’s Way: a Spiritual Path to Higher Creativity. Penguin Putnam. 222pp.
• Campbell, Joseph. 1970. The Hero with a Thousand Faces. World Publishing Co. New York.
• Campbell, Joseph. 1988. The Power of Myth.
• Henderson, Mary. 1997. Star Wars: The Magic of Myth. Bantam Spectra. New York. 214pp.
• Munteanu, Nina. 2009. The Fiction Writer: Get Published, Write Now! Starfire World Syndicate, Louisville, KY. 266pp.
• Pearson, Carol S. 1998. The Hero Within: Six Archetypes We Live By. Harper. San Francisco. 3rd Edition.
• Vogler, Christopher. 1998. The Writer’s Journey: Mythic Structure for Writers. 2nd Edition. Michael Wiese Productions, Studio City, California. 326pp.



Nina Munteanu is an ecologist and internationally published author of novels, short stories and essays. She coaches writers and teaches writing at George Brown College and the University of Toronto. For more about Nina’s coaching & workshops visit www.ninamunteanu.me. Visit www.ninamunteanu.ca for more about her writing.