Showing posts with label Christopher Vogler. Show all posts
Showing posts with label Christopher Vogler. Show all posts

Wednesday, November 2, 2011

The Hero’s Journey: Part One, the Hero & the Journey

All stories consist of … common structural elements found universally in myths, fairy tales, dreams, and movies. They are known collectively as The Hero’s Journey — Christopher Vogler, “The Writer’s Journey: Mythic Structure for Writers”

“The Hero’s Journey” myth follows the three-act structure of the ancient Greek play, handed down to us thousands of years ago. Drawn from the depth psychology of Swiss psychologist Carl Jung and the scholar and mythologist Joseph Campbell, author of The Hero with a Thousand Faces, it duplicates the steps of the “Rite of Passage” and is a process of self-discovery and self-integration.

The Power of Myth & Archetype

Campbell recognized that myths weren’t just abstract theories or quaint ancient beliefs but practical models for understanding how to live. Ultimately, the Hero’s Journey is the soul’s search for “home”. It is a journey of transformation we all take, in some form. This is why the Hero’s Journey model for writing is so relevant and why it appeals to all readers.

Jung proposed that symbols appear to us when there is a need to express what thought cannot think or what is only divined or felt. Jung discovered reoccurring symbols among differing peoples and cultures, unaffected by time and space. He described these shared symbols as archetypes: irrepressible, unconscious, pre-existing forms of the psyche. Joseph Campbell suggested that these mythic images lay at the depth of the unconscious where humans are no longer distinct individuals, where our minds widen and merge into the mind of humankind. Where we are all the same.

The Hero’s Journey in Storytelling

Compelling stories resonate with the universal truths of metaphor within the consciousness of humanity. According to Joseph Campbell this involves an open mind and a certain amount of humility; and giving oneself to the story...not unlike the hero who gives her life to something larger than herself: "Anyone writing a creative work knows that you yield yourself, and the book talks to you and builds itself....you become the carrier of something that is given to you from … the Muses or God. This is no fancy, it is a fact. Since the inspiration comes from the unconscious, and since the unconscious minds of the people of any single small society have much in common, what the shaman or seer [or artist] brings forth is something that is waiting to be brought forth in everyone.” I call this tapping into the universal truth where metaphor lives. A story comes alive when these two resonate.

Vogler suggested that using the principles of myth, helps “create a masterful story that is dramatic, entertaining, and psychologically true.”

The Hero and the Journey

Heroes are agents of change on a quest. The hero is the ultimate altruist, sacrificing her life for the greater good. She is warrior and lover who slays the dragon of the status quo, so to speak. She enacts the ultimate in sacrifice in her quest to change the world (and/or herself). The hero’s task has always been to bring new life to an ailing culture, says Carol S. Pearson, author of The Hero Within. Julia Cameron reiterates this in her book, The Artist’s Way, when she describes the concept of art as a healing journey (not just for the individual but for a culture). This is because the writer/artist changes society by changing themselves.

Campbell describes a 12-step journey of the hero within 3-acts and influenced by five major archetypes (herald, mentor, threshold guardian, trickster, shadow and shapeshifter). Our hero starts her journey in Act 1 — in the Ordinary World — and will eventually separate from the Ordinary World in Act 2— entering the Special World, where she will transform through her many challenges. In Act 3, she re-enters the Ordinary World, changed, with her gift to the world. I’ll go into more detail about how you integrate other archetypes and the steps of the journey in “storytelling” in Parts 2 and 3 of this series.

For now, let’s concentrate on our hero and what her journey means to her. She begins her quest with one giant step. How does she do it? How does she muster up the courage and resolution to proceed (often against all odds) on a journey that promises only challenge and hardship. She does so because our hero, whether she realizes it or not, has faith in her quest (even if she may not have faith in herself).

In some versions of the Holy Grail quest, relates Pearson, the hero reaches a huge chasm with no apparent way to get across to the Grail castle. The space is too great for him to jump across. Then he remembers the Grail teaching that instructs him to step out in faith. As he puts one foot out into the abyss, a bridge magically appears and he is saved. Anyone who has left a job, school, one’s home town, or a relationship has stepped out into that abyss, separating them from the familiar world they’ve known.

Just as “the knights of King Arthur’s Round Table set off to seek the Holy Grail,” says Mary Henderson, author of StarWars: The Magic of Myth, “the great figures of every major religion have each gone on a ‘vision quest’, from Moses’ journey to the mountain, to Jesus’ time in the desert, Muhammad’s mediations in the mountain cave, and Buddha’s search for enlightenment that ended under the Bodhi tree.” The journey, and the abyss, is often not a physical adventure, adds Henderson, but a spiritual one, “as the hero moves from ignorance and innocence to experience and enlightenment.”


Here are the 12 steps of the Hero’s Journey:

ACT ONE: Separation

• Ordinary World
• Call to Adventure
• Refusal of the Call
• Meeting with the Mentor
• Crossing the Threshold

ACT TWO: Initiation & Transformation

• Tests, Allies, Enemies
• Approach to the Innermost Cave
• Ordeal (Abyss)
• Reward/Seizing the Sword (Transformation and Revelation)

ACT THREE: the Return

• The Road Block
• Resurrection / Atonement
• Return with the Elixor

I’ll talk about these in more detail and show you some examples in Part Three of my Hero’s Journey series. Stay tuned for “The Hero’s Journey—Part Two, Archetypes” next week.

I teach an online course in “The Hero’s Journey” through my educational website, http://www.ninamunteanu.me/.

Recommended Reading:

• Cameron, Julia. 1992. The Artist’s Way: a Spiritual Path to Higher Creativity. Penguin Putnam. 222pp.
• Campbell, Joseph. 1970. The Hero with a Thousand Faces. World Publishing Co. New York.
• Campbell, Joseph. 1988. The Power of Myth.
• Henderson, Mary. 1997. Star Wars: The Magic of Myth. Bantam Spectra. New York. 214pp.
• Munteanu, Nina. 2009. The Fiction Writer: Get Published, Write Now! Starfire World Syndicate, Louisville, KY. 266pp.
• Pearson, Carol S. 1998. The Hero Within: Six Archetypes We Live By. Harper. San Francisco. 3rd Edition.
• Vogler, Christopher. 1998. The Writer’s Journey: Mythic Structure for Writers. 2nd Edition. Michael Wiese Productions, Studio City, California. 326pp.



Nina Munteanu is an ecologist and internationally published author of novels, short stories and essays. She coaches writers and teaches writing at George Brown College and the University of Toronto. For more about Nina’s coaching & workshops visit www.ninamunteanu.me. Visit www.ninamunteanu.ca for more about her writing.

Monday, October 13, 2008

The Hero’s Journey—Part 3: The Journey’s Map


Heroism cannot be measured by the overt grandeur of the act, not even by the ensuing consequences, but by the swelling conquering heart commiting the act--Nina Munteanu

In this article I map out the Hero’s Journey for two popular mythic stories, STAR WARS and FARSCAPE using Christopher Vogler’s 12-stage description of the 3-act storyline (based on Campbell’s 8-step transformation model) and discussed in my writing guide, The Fiction Writer:

ACT ONE: SEPARATION
  • Ordinary World: Describes the Hero’s world with its problems and how the hero may or may not quite fit in.
  • Call to Adventure: the herald presents the hero with a problem, challenge and/or adventure; irrevocably changing the ordinary world—in STAR WARS this is when Obi Wan approaches Luke to join him on his mission to Alderaan; in FARSCAPE it is when John conducts his test and is sucked into the wormhole.
  • Refusal of the Call: Our reluctant hero balks at the threshold of adventure. In STARWARS Luke refuses at first until he finds his relatives killed. In FARSCAPE this is Crichton during most of Season One.
  • Meeting with the Mentor: The mentor provides the hero with a gift to help her through the threshold. In STAR WARS Obi Wan gives Luke his lightsaber; In FARSCAPE Crichton’s father presents him with his lucky chain. His father’s “form” reappears as a wise alien who provides Crichton with ancient knowledge of wormhole technology, another talisman that will represent Crichton’s further transformation into mythic hero status in Season Four.
  • Crossing the Threshold: The hero commits to the adventure and enters the Special World.
ACT TWO: INITIATION & TRANSFORMATION
  • Tests, Allies, Enemies: The hero must face tests, makes allies and enemies and begins to learn the rules of the Special World. In STAR WARS Luke is initiated into his special world by Obi Wan in A New Hope; in FARSCAPE Crichton’s initiation and transformation occurs throughout Season One, where he must continually prove his worth to his challenging companions aboard Moya.
  • Approach to the Inmost Cave: The hero reaches the edge of the most dangerous place, often where the object of her quest resides. In STAR WARS this is the scene in The Empire Strikes Back when Luke willingly enters the trap set for him and confronts Vader in Cloud City; in FARSCAPE Crichton also willingly enters a trap to save his love, Aeryn and is captured and tortured.
  • Ordeal (the Abyss): Our hero hits bottom, where she faces “death” and is on the brink of battle with the most powerful hostile force. In STAR WARS Luke steps into the abyss, choosing almost certain death when forced to surrender at his father’s bidding to the dark side in Cloud City; in FARSCAPE John loses his mind (his most valuable tool and weapon as hero) and kills what he loves the most, his beloved Aeryn (end of Season Two).
  • Reward/seizing the sword(Transformation & Revelation): Having survived “death” (of fear or ignorance) our hero—and the reader—receives a reward or elixir in the form of an epiphany and transforms. In STAR WARS this happens. In STAR WARS, Luke returns in Return of the Jedi transformed and mature with new powers; in FARSCAPE Crichton receives a revelation from his “copy” who had died and his call to action. By the end of Season Three, Crichton has his second transformation into hero of mythic stature. “This is my path,” he informs his companions as he calls on them all to join him on his largest most ambitious quest as true hero to stop Scorpius on the Command Carrier in a suicidal mission.
ACT THREE: THE RETURN

  • The Road Block: Our hero must deal with the consequences of confronting the dark forces of the Ordeal (e.g., often the chase scene). In STAR WARS this is when Luke is forced to fight his father on board the Death Star, overseen by the evil Emperor; in FARSCAPE this occurs throughout Season Three with the culmination of the infamous coin toss.
  • Resurrection/Atonement: The hero is transformed in this climactic moment through her experience and seeks atonement with her reborn self, now in harmony with the “new” world; the imbalance which sent her on her journey, mostly corrected or path made clear. In STAR WARS this is when Luke makes the choice not to kill his father, is almost destroyed by the emperor but for Vader’s intervention and Luke reconciles with his father; In Season Four Crichton comes to terms with the revelation of his true path with news of Aeryn’s pregnancy and her departure…he must deal with his new focus (to protect his beloved and her world) when she—and Scorpius—return.
  • Return with the Elixir: Our hero returns to the Ordinary World with some elixir, treasure, or lesson from the Special World. In STAR WARS the last scenes with Luke and his Jedi “family” suggest a new life rich in lessons; in FARSCAPE Crichton returns to his old home, Earth, with alien technology. However, his true gift is how he secures the safety of his new home and is presented with the gift of his child.

You can read my previous posts on the Hero's Journey, the first on "The Journey" and the second on "Archetypes".
This article is an excerpt from The Fiction Writer: Get Published, Write Now! (Starfire World Syndicate, 2009) (Part One of the Alien Guidebook Series). The Hero's Journey is also part of my online writing class and workshops. This lecture/workshop series will be available summer 2010 on DVD at Amazon.

Recommended Reading:
Campbell, Joseph. 1970. The Hero with a Thousand Faces. World Publishing Co. New York.
Henderson, Mary. 1997. Star Wars: The Magic of Myth. Bantam Spectra. New York. 214pp.
Vogler, Christopher. 1998. The Writer’s Journey: Mythic Structure for Writers. 2nd Edition. Michael Wiese Productions, Studio City, California. 326pp.




Nina Munteanu is an ecologist and internationally published author of novels, short stories and essays. She coaches writers and teaches writing at George Brown College and the University of Toronto. For more about Nina’s coaching & workshops visit www.ninamunteanu.me. Visit www.ninamunteanu.ca for more about her writing.