Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts

Wednesday, June 15, 2011

Celebrating the Bitch: Thelma & Louise

Twenty years ago Susan Sarandon and Geena Davis drove off a cliff into movie lore in Thelma & Louise. This “ground-breaking female buddy movie cum road-trip, crime spree and chase flick … deals with rape, a fatal shooting and sexual awakening, all to a country-rock soundtrack,” says Linda Diebel of the Toronto Star in her recent tribute to this Ridley Scott motion picture and its Academy Award-winning screenwriter Callie Khouri. Thelma & Louise hit many firsts for women. It was one of the first movies to portray women using violence as an alternative form of action; it was the first to effectively show the raw power of women locked in friendship; and the first to depict a passionate choice for liberty in death vs. a compromised life.

From introducing Brad Pitt as a sex symbol to portraying women as independent and powerful, Thelma & Louise still resonates with a visceral message two decades after their iconic leap into the Grand Canyon. The ending, in which the pair lock hands and sail over the canyon in Louise’s 1966 T-bird convertible, remains controversial even now.

Monday, April 18, 2011

What is Your Avatar?

Have you seen James Cameron’s recent blockbuster fantasy, Avatar?

I first watched this visually stunning motion picture in the theatre with some close family friends. What first blew me away about Avatar was how beautifully and thoughtfully the jungle planet and its people were portrayed. I'm an ecologist and I recognized great expertise and detailed effort in the complex designs of the planet’s ecosystems. Upon further reflection, I realized how the simple theme of connectivity and respect was reverently and elegantly portrayed in a fractal relationship from environment to culture to story and from the opening frame of story promise to its eventual story fulfillment at the end. This was no simple action fantasy based on the simple plot of being at one with nature.

The choice of movie title and planet name, Pandora (see Pandora myth below) all figured into the subtle fractal-layered messages buried beneath the obvious tale, aptly described by reviewer Anne Thompson as “disarmingly sincere.” The film’s opening sweeps us into a breathtaking panorama of Pandora’s lush and exotic jungle to the haunting notes of James Horner’s tribal score.

What struck me about the reactions of my friends, others I spoke with, and many reviewers, was that several panned the movie as cliché. “More impressive on a technical level than as a piece of storytelling,” was the consensus of many critics. “Except for the great special effects, there was nothing new,” many lamented. “It’s an old story,” they said. What’s wrong with that? Isn’t everything an old story, which tells a metaphoric rendition of some universal truth? Aren’t the very best stories we tell based on ancient tales of morality? Which brings me to clichés. In Writing 101 we all learn to avoid clichés like the plague (oops, there’s a cliché!). But let’s look at clichés… A cliché is really a ubiquitously recognized metaphor (like the one I just used). Clichés arise, like stereotypes, from cultural and historical truths, told metaphorically through story. Essentially, a cliché is a metaphor. If you think about it, a cliché is a cliché because it represents a core truth in our culture that is repeated over and over because of its relevance to who and what we are. So much so that it becomes ingrained in our cultural expression. The best stories recognize elements of cliché in the telling of story. This does not mean that they avoid the cliché, per se. In fact, the best stories embrace cliché but use it in a refreshing way to provide a new perspective on an old story; one that deserves to be told over and over. This is the case with Avatar.

So, what’s the cliché in Avatar? The core story, of course. It is an ancient tale that explores the emptiness of greed and its cousin, fear. It shows the consequence of lack of connectivity (among ourselves and to all other things), and lack of compassion and openness to the unknown. In some important ways it is also about identity, honor and loyalty; how in choosing how we live our lives—whether risking our identity through obedience or risking safety through dissent—we create a legacy that we leave to our children and the world. On the surface the story is simple and clichéd: humans come to the jungle planet of Pandora inhabited by simple primitives, the Na’vi, who possess little technology (the quick assumption is that because they are not technologically advanced, they are simpletons). Showing the common disrespect and lack of compassion that many of us show animals, the humans willingly set out to destroy the Na’vi land and their homes to exploit the planet’s resources for themselves.

Enter our hero, Jake Sully (Sam Worthington), a paraplegic ex-marine who was recruited to replace his dead twin brother in the Avatar program—in which they are meant to inhabit an avatar native to gain the trust of the Na’vi to push them off a coveted mineral deposit. Jake takes the job for the prize of winning his legs back. He ends up getting their trust but at the cost of also falling in love with their culture and place and the chief’s daughter, Neyteri (Zoe Saldana) at the cost of his legs (I’m reminded of Kevin Costner’s Dances with Wolves). This propels Jake on a collision course with his concepts of loyalty, honor, and justice. And, ultimately, his identity. Okay, so you’re recognizing more plot clichés. Another cliché is the pristine “Nature wisdom” embraced by the natives that strongly reflects our North American native peoples. The Na’vi also worship a “mother” goddess (Eywa; Mother Nature) like many of our ancient pagan cultures.

Cameron’s intention was to create an action fantasy that was both visually stunning and mindful. “The Na’vi represent something that is our higher selves, or our aspirational selves, what we would like to think we are,” said Cameron. And even though there are good humans in the film, the humans “represent what we know to be the parts of ourselves that are trashing our world and maybe condemning ourselves to a grim future.” He acknowledged that Avatar implicitly criticized the United State’s role in the Iraq War. “We know what it feels like to launch the missiles. We don’t know what it feels like for them to land on our home soil, not in America,” said Cameron. “I think it’s very patriotic to question a system that needs to be corralled.”

The human scientists of the film discover that the natives are harmoniously linked to one another and to their environment through Nature’s intelligent “network”. Words like “download” and “link up” suggest another “living” network: the Internet. Which brings us back to the name of the movie and all that it entails: Avatar.

Avatars aren’t anything new (see below). Today, anyone who writes a blog or belongs to Facebook, MySpace or any other online social network has an avatar. Perhaps you have several. If you play 3-D games in virtual worlds, you deal with one to many of them. Avatars are an icon or persona that represents you or an aspect of you on the internet and is usually represented graphically. Mine is SF Girl, which stands for science fiction girl—you guessed it, I write science fiction. Because I’m a writer and speaker, I use a head shot for my image. Many people choose something less “real” to represent their presence on the internet. My friend, Margaret, for instance, uses a little blue alien (Geez! I should have thought of that! LOL!). The point is, your avatar—both image and name—communicates your chosen persona to billions of people in cyberspace. This is how you’ve chosen to be recognized.

What is your avatar?



Meaning and History of Avatar:


In storytelling, an avatar is basically an archetype, representing a concept or quality. Avatar originates from the Sanskrit language in sacred Hindu texts, and is a term for divine beings sent to restore goodness to Earth such as Vishnu, the ever peaceful preserver of the universe, who maintains the cosmic order, Dharma. It translates as “incarnation” or “appearance” or “manifestation”. According to the Hindu texts, good and evil forces are usually evenly matched in the world; but at times the balance is destroyed and evil demons get the upper hand. Vishnu then incarnates in a human or animal form to set the balance right. Cameron’s Avatar (Jake Sully) basically “reincarnated” from one form to another to set the balance right.


The Myth of Pandora:


Cameron chose the name of the planet, Pandora, with deliberation. In Greek mythology, Pandora was the first woman on earth. Zeus ordered Hephaestus, the god of craftsmanship, to create her, so he did—using water and earth. The gods endowed her with many talents: Aphrodite gave her beauty, Apollo music, and Hermes persuasion. Her name Pandora means "all-gifted."


When Prometheus stole fire from heaven, Zeus gave Pandora to Prometheus' brother. Pandora had a jar which she was not to open under any circumstance. Curiousity got the better of her and Pandora opened the jar. All evil escaped and spread over the earth. She quickly closed the lid, but the entire contents of the jar had escaped, except for one thing at the bottom: Hope. Pandora was deeply saddened by what she had done, and feared Zeus' wrath. But Zeus didn’t punish her. Eventually, Pandora heard a voice from inside the jar pleading for her to open it a second time. Pandora did, and fixed her earlier mistake by giving humanity the greatest gift of all: Hope.




Nina Munteanu is an ecologist and internationally published author of novels, short stories and essays. She coaches writers and teaches writing at George Brown College and the University of Toronto. For more about Nina’s coaching & workshops visit www.ninamunteanu.me. Visit www.ninamunteanu.ca for more about her writing.

Friday, October 17, 2008

We, Robot—Part 1: Our Past, Our Present, Our Future

Mechanical “beings” have been with us since ancient times. The myths of Greece, China, the Middle East and Norse mythology have all explored the use of machines—robots—that could lessen our work. In ancient literature, the Greek god Hephaestus created mechanical servants; Jewish legend described clay golems and Norse mythology described clay giants. There was also Galatea, the mythical statue of Pygmalion that came to life. In 1495, Leonardo da Vinci sketched plans for a humanoid robot that could sit up, wave its arms and move its head and jaw.

The word robot was introduced to the public in 1921 by Czech writer Karel Čapek in his play Rossum’s Universal Robots. The word comes from robota which means “drudgery” or “hard work”.

Monday, October 13, 2008

The Hero’s Journey—Part 3: The Journey’s Map


Heroism cannot be measured by the overt grandeur of the act, not even by the ensuing consequences, but by the swelling conquering heart commiting the act--Nina Munteanu

In this article I map out the Hero’s Journey for two popular mythic stories, STAR WARS and FARSCAPE using Christopher Vogler’s 12-stage description of the 3-act storyline (based on Campbell’s 8-step transformation model) and discussed in my writing guide, The Fiction Writer:

ACT ONE: SEPARATION
  • Ordinary World: Describes the Hero’s world with its problems and how the hero may or may not quite fit in.
  • Call to Adventure: the herald presents the hero with a problem, challenge and/or adventure; irrevocably changing the ordinary world—in STAR WARS this is when Obi Wan approaches Luke to join him on his mission to Alderaan; in FARSCAPE it is when John conducts his test and is sucked into the wormhole.
  • Refusal of the Call: Our reluctant hero balks at the threshold of adventure. In STARWARS Luke refuses at first until he finds his relatives killed. In FARSCAPE this is Crichton during most of Season One.
  • Meeting with the Mentor: The mentor provides the hero with a gift to help her through the threshold. In STAR WARS Obi Wan gives Luke his lightsaber; In FARSCAPE Crichton’s father presents him with his lucky chain. His father’s “form” reappears as a wise alien who provides Crichton with ancient knowledge of wormhole technology, another talisman that will represent Crichton’s further transformation into mythic hero status in Season Four.
  • Crossing the Threshold: The hero commits to the adventure and enters the Special World.
ACT TWO: INITIATION & TRANSFORMATION
  • Tests, Allies, Enemies: The hero must face tests, makes allies and enemies and begins to learn the rules of the Special World. In STAR WARS Luke is initiated into his special world by Obi Wan in A New Hope; in FARSCAPE Crichton’s initiation and transformation occurs throughout Season One, where he must continually prove his worth to his challenging companions aboard Moya.
  • Approach to the Inmost Cave: The hero reaches the edge of the most dangerous place, often where the object of her quest resides. In STAR WARS this is the scene in The Empire Strikes Back when Luke willingly enters the trap set for him and confronts Vader in Cloud City; in FARSCAPE Crichton also willingly enters a trap to save his love, Aeryn and is captured and tortured.
  • Ordeal (the Abyss): Our hero hits bottom, where she faces “death” and is on the brink of battle with the most powerful hostile force. In STAR WARS Luke steps into the abyss, choosing almost certain death when forced to surrender at his father’s bidding to the dark side in Cloud City; in FARSCAPE John loses his mind (his most valuable tool and weapon as hero) and kills what he loves the most, his beloved Aeryn (end of Season Two).
  • Reward/seizing the sword(Transformation & Revelation): Having survived “death” (of fear or ignorance) our hero—and the reader—receives a reward or elixir in the form of an epiphany and transforms. In STAR WARS this happens. In STAR WARS, Luke returns in Return of the Jedi transformed and mature with new powers; in FARSCAPE Crichton receives a revelation from his “copy” who had died and his call to action. By the end of Season Three, Crichton has his second transformation into hero of mythic stature. “This is my path,” he informs his companions as he calls on them all to join him on his largest most ambitious quest as true hero to stop Scorpius on the Command Carrier in a suicidal mission.
ACT THREE: THE RETURN

  • The Road Block: Our hero must deal with the consequences of confronting the dark forces of the Ordeal (e.g., often the chase scene). In STAR WARS this is when Luke is forced to fight his father on board the Death Star, overseen by the evil Emperor; in FARSCAPE this occurs throughout Season Three with the culmination of the infamous coin toss.
  • Resurrection/Atonement: The hero is transformed in this climactic moment through her experience and seeks atonement with her reborn self, now in harmony with the “new” world; the imbalance which sent her on her journey, mostly corrected or path made clear. In STAR WARS this is when Luke makes the choice not to kill his father, is almost destroyed by the emperor but for Vader’s intervention and Luke reconciles with his father; In Season Four Crichton comes to terms with the revelation of his true path with news of Aeryn’s pregnancy and her departure…he must deal with his new focus (to protect his beloved and her world) when she—and Scorpius—return.
  • Return with the Elixir: Our hero returns to the Ordinary World with some elixir, treasure, or lesson from the Special World. In STAR WARS the last scenes with Luke and his Jedi “family” suggest a new life rich in lessons; in FARSCAPE Crichton returns to his old home, Earth, with alien technology. However, his true gift is how he secures the safety of his new home and is presented with the gift of his child.

You can read my previous posts on the Hero's Journey, the first on "The Journey" and the second on "Archetypes".
This article is an excerpt from The Fiction Writer: Get Published, Write Now! (Starfire World Syndicate, 2009) (Part One of the Alien Guidebook Series). The Hero's Journey is also part of my online writing class and workshops. This lecture/workshop series will be available summer 2010 on DVD at Amazon.

Recommended Reading:
Campbell, Joseph. 1970. The Hero with a Thousand Faces. World Publishing Co. New York.
Henderson, Mary. 1997. Star Wars: The Magic of Myth. Bantam Spectra. New York. 214pp.
Vogler, Christopher. 1998. The Writer’s Journey: Mythic Structure for Writers. 2nd Edition. Michael Wiese Productions, Studio City, California. 326pp.




Nina Munteanu is an ecologist and internationally published author of novels, short stories and essays. She coaches writers and teaches writing at George Brown College and the University of Toronto. For more about Nina’s coaching & workshops visit www.ninamunteanu.me. Visit www.ninamunteanu.ca for more about her writing.

Sunday, July 6, 2008

Sky Captain and the World of Tomorrow


When Paramount Pictures released the retro science-fiction adventure film, Sky Captain and the World of Tomorrow, September of 2004, it had been much anticipated since June when it was first intended to hit theatres. Was the delay, due to director, Kerry Conran’s additional tweaking of this virtually total CGI movie, worth it? You bet your MAC IIci it was!

Sky Captain was a debut not only for its director. It was also the first motion picture done entirely with no sets, locations or props. The actors were real but everything from 1930-style city scapes to exploding zeppelins and flying robots were digitally rendered. “A lot of filmmakers would find it limiting, but I find it strangely liberating,” said Conran in an interview with Frank Rose in Wired Magazine. Actor, Gwyneth Paltrow, however had another take on working in the computerized blue-screen void: “You get a little nuts in that blue,” said Paltrow. “I started to feel like, if I ever see this color again, I’m going to kill myself.”

Sunday, March 16, 2008

Highlander: The Source—A Review


I was born four hundred years ago in the Highlands of Scotland. I am immortal and I am not alone. Now is the time of the Gathering, when the stroke of a sword will release the power of the Quickening. In the end, there can be only one—Duncan MacLeod

Highlander: The Source is the fifth installment of the Highlander film series, and the first film of a trilogy on the SCI FI Channel, with Adrian Paul returning as Duncan MacLeod from the television series and the fourth film, Highlander: Endgame. Highlander: The Source is the first Highlander film in the franchise not to be released in American theatres; instead, it was shown on the SCI FI Channel on September 15, 2007 (Wikipedia). The tag line for the DVD movie reads: The Quest for Mortality Begins.

When M80 and Fox Home Entertainment asked me to review the latest Highlander movie by Brett Leonard, now on DVD, I said sure! I’d watched the original 1986 movie with Christopher Lambert as the long-haired (and extremely sexy) Conner MacLeod, who is an immortal, one of a race of many who can only die when the head is cut from the body. When one immortal takes the head of another, the loser's power is absorbed into the winner. There were enough fantastical elements in the dark and contemplative motion picture to interest me and the swordplay action was compelling. Thinking I would be treated to something at least similar to the original, I was disappointed. However, while I found this latest installation in the movie series (and TV show) disappointing, there are likely some worthy elements to be found for die-hard fans of the series, if not the general action-film crowd. In fact, one of the film’s redeeming features is that it makes an attempt—albeit feeble—at putting some thoughtful meaning into an otherwise empty, shallow-plotted story.

The DVD blurb reads: Immortals—they have secretly dwelt among us for thousands of years but their origins have been shrouded in mystery. The answers, prophets say, are to be found in the Source. The last band of eternal warriors, led by Duncan MacLeod, the Highlander, have set out on a treacherous quest to find the origin of their immortality. But to learn the truth, they must first defeat the Guardian of the Source, a powerful killer who will destroy all who seek its secrets.

For those of you not familiar with the Highlander trope, the Highlander Series is an English language fantasy/sci-fi television series featuring Duncan MacLeod (Adrian Paul), of the Scottish Clan MacLeod, as the Highlander of the title. An offshoot of the Highlander movies, Highlander: The Series centered on the life of Duncan MacLeod (Adrian Paul), who is a clansman to the main character from the movies, Connor MacLeod (Christopher Lambert). Christopher Lambert made a single appearance in the first episode to aid continuity, and his character is mentioned in several episodes throughout the six seasons. The series was a Canada/France co-production that was filmed in both countries. The primary Canadian location was Vancouver, British Columbia. So long as Duncan remains immortal, he cannot bear children. A small price for living forever. Perhaps and perhaps not.

The film begins with Duncan brooding over a chaotic world of ruin, bathed in garish shades of fire and death. Men and women run in fear along the cobbles and garbage, attacked by cruel mobsters at every corner in an amoral lawless world. Duncan listlessly prevents a rape then returns to his brooding. Perhaps he is reflecting how ironic and ultimately cruel it is, that he will forever and helplessly witness the slow decline of his world. We find that his wife, Anna (Thekla Eeuten), has left him because she wants to have his child and can’t. Duncan is hopeless and a rather pathetic character. It didn’t help that the acting was substandard. I must confess that I found Adrian Paul’s rendition rather one-note and lackluster. He more resembled a lost dog on the street than a great though troubled warrior.

Duncan encounters the Guardian (Christian Solimeno) of the Source, a slightly laughable shallow character meant to incite fear, who suggests that Duncan’s estranged wife is connected to the Source and in danger. Fearful for her, the Highlander joins a rather motley group of other immortals to find the Source, and hopefully his ex-wife. There’s the cynical and self-serving Methos (Peter Wingfield), the cavalier and amoral Reggie (Stephen Wight) and the righteous priest, Giovanni (Thom Fell). These immortals are not loyal to one another at the best of times. In fact, they wouldn’t blink an eye at betraying another to save himself. This is linked somewhat to the prophesy of the immortals, which decrees that “there can only be one”. Not a very nice bunch. And I am given the impression that Duncan is not much different. Even the righteous catholic priest, Giovani, finally succumbs to greed. This, soon after delivering his motivational speech to the others about pursuing their quest for the Source: “We were given the ultimate responsibility: free will. And what have we done with it; we watch generation after generation make the same mistakes. The Source is His gift to us. Through it one of us may be born into something more…” But he falls victim to his own words and makes the same mistake he, and those before him, has always made. Ironically, it is Methos who supports Duncan in the end, believing that the destiny to reach the Source belongs to Duncan.

Despite its many failings, the film presents some interesting paradoxes worth considering. The most obvious paradox lies in the actual search of these immortals for the Source, which “as you get closer to [it the immortal] will grow weaker and lose [his] immortality.” Immortals in search of mortality. Eternal life in search of death. Or is it peace?

“It’s not about death,” Anna, Duncan’s wife, said. “It’s about life.” Again, another paradox. Duncan must achieve mortality (the ability to die) to be re-united with his wife; to create new life and have a son or daughter. As an ecologist, I understand the paradox of “dying to live”. The paradox resolves itself, of course, in the act of reproduction. Salmon spawning, spiders and praying mantis mating. These are all examples of organisms that literally die in the act of reproducing to create new life. Daring to assess the characters metaphorically, Giovanni’s fall to greed after clinging so long to his righteous beliefs aptly mocks the crumbling and shallow values of our traditional ways. Reggie’s fall to the Guardian represents the death of hedonistic amorality when confronted with the truth of being. It is left to the cynical Methos, our cold but pure-minded “scientist” to recognize that Duncan, whose humility and selfless giving-spirit, must take the mantle of “giving his eternal life” to become mortal and create new life. In an uncharacteristic act of reciprocal support, Methos saves Duncan after Duncan has saved him from an attack. And, so, like the perpetual ourorobos, in a cycle of “creative destruction”, Duncan MacLeod becomes mortal after passing the final test: of showing mercy in an unmerciful world.

Monday, February 25, 2008

Critique of the Motion Picture "Contact"

The opening sequence of Contact tells the entire story… It is both spectacular and humbling at the same time as we begin with a view of Earth gleaming in a sunrise. An almost frantic jumble of broadcasts— news, TV shows, music—assail our ears. As we pull back from Earth and pass the outer planets, we hear older broadcasts… disco…Kennedy… the Beatles… Hitler…then ultimately the unintelligible static of all the radio stations on Earth. Then, as we leave the solar system, passing breathtaking nebulae, the sounds give way to silence. A dead silence, as we continue to pull back out of the galaxy and out of the local group of galaxies into the quiet depth of our vast universe. “It’s enough to make you feel tiny and insignificant and alone,” says Maryann Johanson of FlickFilosopher.com. “Which is precisely the feeling it’s meant to evoke.” From that vastness, we are brought back to our own “mundane” existence within it as the universe transforms into a dark reflection in the protagonist’s eye.

With a powerful entrance like that, it is hard to imagine that this 1997 movie directed by Robert Zemeckis (Forrest Gump) and based on the novel by Carl Sagan, received very mixed reviews by critics.

Wednesday, October 31, 2007

Forebidden Planet and the Monster Within

Every subsequent sci-fi movie and TV show is indebted to Forbidden Planet”—Charles Mathews, OSCAR A to Z

It’s Halloween today, and I thought that a post of about Forbidden Planet would be most appropriate. Thanks to our relatives in Australia who gave me this DVD as a Christmas gift last year, the family and I recently watched this delightful and entertaining 1956 classic that, in some ways, jump-started SF movies and TV. The tag line for the film runs like this:

among Altair-4’s many wonders, none is greater or more deadly than the human mind

Tuesday, October 2, 2007

Christ-Figure in Movies/Books: Grace or Redemption?


In one of my previous posts (Fertility--Infertility & the Environment) I got into a rather lively discussion with a fellow blogger, Erik Hare, about the tendency in Western Culture mythos (in literature and in movies, particularly) to portray the main character in fiction as Christ figure and the ramifications of this choice. Erik lamented the separation that has occurred between Jesus the Teacher and Christ the Redeemer. I hadn’t really given this much thought until he brought it up. But his examples (e.g., Matrix and Harry Potter) and his discourse were so compelling, I've had to give it considerable thought. And here are my thoughts…

Sunday, September 9, 2007

The Golden Compass


In anticipation of the movie, “The Golden Compass” which will be showing in theatres this December ( can't wait!), I dusted off my old critique of the three books that make up Philip Pullman’s incredible “His Dark Materials” Trilogy, of which “The Golden Compass” is just the first. The three books include: “The Golden Compass”; “The Subtle Knife”; and “The Amber Spyglass”.

For people wishing an alternative – for whatever reason – to the insanely popular “Harry Potter” fantasies (to which Philip Pullman’s trilogy has been compared), Pullman’s tale offers a bracing change. Here’s why: even though it has very obvious fantasy elements such as magic and witches and talking bears, it doesn’t fit the traditional mold of a fantasy because it draws upon scientific knowledge and theory, which pushes it into SF. However, like other good fantasy, Pullman’s tale is also strongly interwoven in myth. Milton’s “Paradise Lost” forms the basis of Pullman’s overarching theme, woven by a rich fabric of setting and characters, each journeying toward their own sense of purpose and final destiny on this world. This is a book of great scope, unfolding, aptly, through the eyes of a child.

Wrongly (I think) categorized by many as just a YA (young adult) fantasy, this SF-fantasy slipstream should appeal to readers of all ages. It is, after all, a multi-layered tale of universal scope. Pullman, himself, de-emphasizes the fantasy elements of his tale, calling it “stark realism” because these elements (such as daemons) are used to embody phycological truths about human personality. Say’s Pullman, “I am trying to write a book about what it means to be human.” The coming-of-age of an intrepid girl and boy serves as an elegant metaphor to explore the story of everyman’s journey toward enlightenment and whose every step comes with it a price. It brings to mind a quote by Victor Frankl: “What is to give light must endure burning.” If you haven’t read the books, with the intention of watching the movie first, I should warn you that this critique contains what’s commonly referred to as “spoilers” (though they're small and insignificant, I think), so you may want to stop here and wait until the movie comes out. For the rest of you, read on...

Jordon College in Oxford is not an ordinary place for a girl; but then Lyra Belacqua is no ordinary girl, she can hear the hushed messages of truth uttered to her by the strange particles that animate her golden compass. Abandoned to the care of old scholars who know nothing about children, the little scamp runs wild through the streets of the university town, seeking adventure and not quite recognizing her yearning for “home” and love. She finds it – or it finds her – in the most unlikely place when she blunders into a vortex of danger, love, betrayal and intrigue. And it all begins with dust. Again, not just ordinary dust, but “magical” dust. Dust that provides a gateway to thousands of other worlds. . . .

As our intrepid heroine journeys through a rich tapestry of worlds, she meets and recruits the services of an amazing variety of strange creatures in her quest to uncover more of the mystery of dust and the shattering truth of its role in her own destiny. Lyra journeys first to the far reaches of the north, where strange experiments are being conducted and where she meets the formidable armored bears. As she continues on to a mysterious tropical land, Lyra meets Wil, a young boy looking for his lost father, and together they flee the soul-eating Spectors who stalk the streets. Neither is aware that their destinies lie on a collision course with the otherworldly struggle of good and evil and that their innocence will only be one of the casualties.

Pullman spins imaginative and metaphorical worlds both familiar yet unfamiliar – giving us a strange but titillating sense of déjà vu. This is surely what phasing into another universe may well feel like. Pullman pulls off (pardon the pun) what few fantasy writers are capable of doing: he marries arcane SF with the lyrical elements of fantasy – the epic adventure of good vs. evil. He does this by using scientific facts and logical premises and weaves his heroic tale around them. For instance, the idea of parallel universes is not only old but very much in vogue with physicists these days. Check out the May 2003 issue of Scientific American for a good summary on this topic. While Pullman borrows His Dark Materials title from Milton, he also takes the concept of dark matter from real science. Dark matter is some form of matter theorized to exist that cannot be observed by radio, infrared, optical, ultraviolet, x-ray or gamma-ray telescopes and is theorized to be MACHOS, WIMPS, or GAS (see http://chandra.harvard.edu/xray_astro/dark_matter3.html for more info on this incredible particle).

I suppose I was spell-bound by Pullman’s imaginative worlds, his sensuous descriptions and his creatively bold use of scientific concepts but it was his complex and passionate characters who captured and still live in my heart. His main character, Lyra, has learned to spin the tallest tales to get by yet she possesses the most sincere and brave heart, and her interactions with her daemen (an alter-ego, part of her soul embodied in an animal bonded with her) are touching and humorous. It is her paradoxical combination of traits that makes her both charming and sweet: she is brave yet vulnerable; enveigling yet genuine; innocent yet crafty; naïve yet wise. She personifies the child in all of us, the child who must grow up and lose something to gain something else. So we laugh with her and we cry for her.

The ending of the third book, which is bitter-sweet but provides excellent closure, leaves the reader – as all good fiction should – fulfilled yet drained, and wondering about both our own personal destinies and how we fit in with the larger questions of our universe. This is a must read for those seeking compelling adventure that does not compromise intelligence for action, character and setting for pace, heart for thrill, depth for speed; and imagination for story.


Biography of Philip PullmanStories are the most important thing in the world. Without stories, we wouldn’t be human.”—Philip Pullman.

Philip Pullman was born in Norwich, England, in 1946. He spent the early part of his life travelling all over the world. He taught at Oxford before becoming a full-time writer and has lectured widely on various aspects of the relationship between text and images. His first book, Galatea, was published in 1979. “His Dark Materials” trilogy appeared on the New York Times bestselling list and received numerous honors, including the Carnagie Medal (England), Publishers Weekly best book of the year, and the Whitbread Book Award (“Amber Spyglass”, in 2002). He now lives in Oxford with his family and likes to write in a shed at the bottom of his garden.

His passionate appreciation for the power of the story is reflected in this quote from his autobiographical essay (see the Alfred A. Knopf website): “I was sure that I was going to write stories myself when I grew up. It’s important to put it like that: not ‘I am a writer’ but rather ‘I write stories’. If you put the emphasis on yourself rather than your work, you’re in danger of thinking that you’re the most important thing. But you’re not. The story is what matters and you’re only the servant, and your job is to get it out on time and in good order.”





Nina Munteanu is an ecologist and internationally published author of novels, short stories and essays. She coaches writers and teaches writing at George Brown College and the University of Toronto. For more about Nina’s coaching & workshops visit www.ninamunteanu.me. Visit www.ninamunteanu.ca for more about her writing.